Brad, I think almost nobody really cares about the AI turn 0, but more folks care about the AI getting a production turn every time you reload in the
middle of the game, since this disproportionately affects people who can only play a few turns at a time. You addressed the former issue but not the latter, was this an unintentional oversight? I suspect the majority of players, if informed, would actually prefer the reload bugfix over some of the features you're thinking of putting in 1.7, while less than 10% of players would care about the turn 0.
But as a practical matter, most of them don't know about the bug, and all it's really doing is silently increasing the difficulty by a small fraction of a level, while they are more likely to know about new features. So I can see either decision making sense.
At game load AIs having a free turn it doesn't matter much - I rarely reload. It can also be seen as a penality for traveling back in time to do some exploits.
If it was actually a good deterrent to flagrant abuse of save/reload in metaverse games, I'd be in support of keeping the bug around. But as I remarked in my last post, it doesn't actually get the job done, and may actually have helped increase my scores a bit. I'll readily concede that I'm not anywhere near the player Wyndstar is yet; I'm still exploring the basic parameters of the game, which is why I rely heavily on save/reload. Yet my metaverse scores are higher, indeed the highest of anyone on the map sizes I play.
However at turn 1 it is IMO quite a deal. When I press Turn for the first time, AIs with two factories already have 50% more production than I have. That unevens the playing field, and its compounding makes starting disparity even bigger.
Have you tried producing incomplete colony ship hulls early in the game, and upgrading them the turn they're built? E.g. if you have 60 military production, design a cargo hull that costs 59 (put two sensors in it) so you can finish it in one turn, then upgrade it to a full-fledged colony ship for only a few hundred bc. This gave my colony rush a big boost.