Defense needed to be buffed for the AIs sake, and the way it uses defense.
However, I have run one test in game and got some real weird results, that I don't even know how are possible. Here was the setup:
I was Krynn, with a +100% defense boost and a +50% luck (I was universalists). I built up a starbase on my territory with the following stats: Attack 13/6/6, defense 10/10/10. Happily for me, the defense racial boost seems to apply to starbases, because I only had researched the basic starbase tech so I had 3 +5s to upgrade with. Anyway, this base was attacked by an enemy fleet with the following stats:
13 ships with missile attack, 6 attack per ship for a fleet value of 78 missile. They attacked.
In the first round of combat I took:
Attacker 1: 0 damage
Attacker 2: 4 damage
Attacker 3: 4 damage
Attackers 4-13: 0 damage!
What? Only 8 points? But it got worse. I destroyed one ship, and round 2 it went:
Attacker 1-12: 0 damage
Repeat till I destroyed all 13 ships. Took no more damage.
I left the combat taking only 8 points total. My defense against missiles should have been 10+sqrt(10)+sqrt(10) or a 16. I was fighting against a missile attack of 78, so on average that is 39 damage in the first round. I should have taken in the area of 23 damage the first round, 21 damage the second round, and so on. Do starbases work differently? Does my luck effect enemy attack roles (to decrease them 50% maybe?) Is some kind of my armor not going away - remember, 6 of those 16 points of defense were from off armor values.
Ship to ship I'm having problems setting up a test because suicidal just got a lot tougher, and I'm not able to manipulate situations to the same degree I used to be able to. I have not managed to survive long enough to get to medium hulls and a decent level of defense and attack yet (with settings on very slow research... along with the new tech trading, I mean ug!) I think I may have to try and test this on a lower difficulty level or with a faster rate of research. I'm not really playing to win, just playing to set up certain battles, and it isn't working on suicidal

The game is harder, for that I am happy. But the little I have been able to test low defense and offense numbers, like for this starbase, I've gotten some inexplicable results.
Conjecture: If non-matching defenses don't decrease at all, it is possible my starbase, after losing its point defense, had a static defense of 6 [sqrt(10shield)+sqrt(10armor)] leaving me with a def of 6 vs. an offense of 6 missile on every ship, and then luck was on my side?? Still hard for me to say exactly what happened here, but through 13 rounds of combat to only take 8 points of damage, well that is beyond a few lucky rolls. That is a law of averages result at that point. And it does point to some kind of problem, not sure what exactly though.
On a side note, are starbase attacks working right either? With three kinds of attack, I expected some spill over damage, one attack for each weapon kind. Instead, I would just destroy one fighter a round to exactly its hp total. Shouldn't starbases get 3 attacks with three kinds of weapons? Do they count as doing one multi-purpose attack? How is THAT damage figured against defense?
I RARELY use starbases to fight, so I am not very experienced with starbase combat generally. Do they have some other rules I'm not aware of? Please help.