I grabbed this random event from:
https://www.galciv.wikia.com/wiki/Random_event
Earthworms
Search parties from the colony vessel have reported the existence of strange worm-like beings on the planet that feed off the soil's nutrients. While not the most advanced form of life we've seen, these planetary worms seem to congregate in small scattered colonies and can communicate through seismic vibrations in the soil they are rooted in. How should we deal with these creatures?
Good Option: (Planet Name) is here for all forms of life to share. Let us all live in harmony, no matter what the cost. (-40% Planet Quality bonus)
Neutral Option: Transfer the creatures to unpopulated areas of land, where their presence won't impact the quality of our soil.
Evil Option: The people of (Civilization Name) deserve the best planet I can give to them and I'll not be stopped by a horde of slimy worm-beasts! Kill 'em all! (+40% Planet Quality bonus)
Morality Weight: 3
I'll be using this one as an example of how you can be good, and yet, not stupid.
This example is a colonization event where you find some worm like creatures that exists on your newly colonized planet. You're given only 3 options, and they are limited to: leaving them alone, moving them, or exterminating them.
Here is my issue with this one
...scattered colonies and can communicate through seismic vibrations in the soil they are rooted in.
They can communicate by using seismic vibrations. What does this mean? Hmm... maybe if we research universal translator, we might be able to talk to them. Maybe we'll learn that most of these worms don't actually like where they are rooted at, and would appreciate it if we moved them elsewhere, thus freeing up some of the soil for us to use. That would reduce some of the penalties for being good.
Alternatively, they could be much more intellegent, and much more advanced form of life than we thought. Perhaps they a nack for science and would enjoy helping you with your research (It must be boring being rooted to the ground). In time, after you research soil enhancements or something, they might suggest that it might be possible to make some modifications to that tech. These modifications might convert soil that you couldn't possibly use, and convert it to something that they could use, thus providing more room to move them to, and freeing up more room for yourself.
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The points I'm trying to make is, you don't have to be stupid to be good. I'll write up so more examples latter.