Okay, I’ve read some threads on this board and I just want to codify the initial strategy and clarify some of the reasons for the choices.
The goal of the first hundred turns or so is to gobble up as many uninhabited planets as possible. In order to do so, we must outrace the competing civs. That’s accomplished by researching a handful of techs to make faster ships (?), building the necessary manufacturing infrastructure to produce them and then cranking them out of the shipyard.
Questions, as Roy Batty says.
1) I’ve read that it’s possible to stick another engine onto the initial colony ship (although I’ll be damned if I can figure out how to do it). So, during the colony rush, do you simply build an upgraded (additional engine) design of the initial colonizer, or do you set research to 100% and run up the engine branch as quickly as possible to create a faster colonizer?
2) How do you set your production sliders initially and what milestone events make you re-adjust them in the first hundred turns?
3) I’ve read that it’s good to maximize the number of taxpayers for revenue purposes and I’ve also read that it’s possible to simply build lots of stock exchanges, keep the population low (and hence morale high) and still make plenty of credits per turn. Which is it?
4) Is it better to send your first colonizers racing toward the systems nearest to your closest competitor (in the hope that you can hem him in) or is it better, from the exponential-turns perspective, to simply colonize each planet you discover asap, even if you could have a follow-up colonizer land on it a few turns later?
I have plenty more, but that’s a start.