Mystic is basically correct but a little off on the morale. Also as Tertullian referenced, the Wiki will give you a lot of this.
The morale benefit of any building is multiplied by the "base" morale of the planet which is determined by the population. Basically from the wiki morale article:
Wiki GC2 MoralePopulation in billion // fBaseMorale (In-game "-??% From Population" in Approval's Tool Tip)
1 b. // 99 (-1%)
5 b. // 91 (-9%)
10 b. // 77 (-23%)
15 b. // 60 (-40%)
20 b. // 40 (-60%)
25+ b. // 20 (-80%)
So for example a morale building that gives a 15% bonus, actually gives the following bonus at each pop level.
1 b. // 99% * 15% = 14.8%
5 b. // 91% * 15% = 13.6%
10 b. // 77% * 15% = 11.6%
15 b. // 60% * 15% = 9%
20 b. // 40% * 15% = 6%
25+ b. // 20% * 15% = 3%
Say I've got a 700% bonus farming square. My planet population can get up to aprox 30 billion. How do I keep them happy? |
Depends on the level of your taxes and it gets pretty complicated. But at zero taxes with no global civ morale bonus from ability, techs and morale resource mining, your morale would be 20% + 20% * (planet morale bonus). If you wanted a 100% approval and assuming the Virtual Reality Center gives a 40% moral bonus you would need 10 VRC's (20% + 20% * 10 * 40% = 100%). With some level of global morale ability this would be reduced, but the global morale ability is also multiplied by base morale (then taken to the .75 power as well). The short answer is it's probablly not worthwhile to try to get your pop so high and I would *never* put a farm on anything larger than a 100% bonus tile.