There is a mod out for Nexus: The Jupiter Incident. Have you taken a look at thier model? Looks really good but the lighting isn't that great in that game, unless you are near a sun. Of course it is more realistic that way but doesn't give enough light to most of the great models in the game. |
I worked on a babylon 5 mod for nexus a while back, and i'm very familiar with modding the game. Unfortunately there's no way to "unconvert" a nexus .msh file back into the origional lightwave file. So you'd have to contact the original mesh artist for the .lwo file, and now that i've started making one myself, i'd just assume finish this one.
And I hope you keep a high poly model available, as well as an optimized version. It may slow things down on slower video cards, but I like the detail.
(Don't forget to include some hardpoints inside the hull (please))
I hope you are planning to do a few of the fighters as well. |
High poly... errr... well i was only planning on doing one version for the game, at about 20,000 polys... so there's a high poly for you, considering it's for a game. I DON'T have any plans on making a very high poly version just for kicks tho... There are pleanty on the web if you need one for renders. Lowering the poly count on a model like galactica is difficult, with all of the ridges along the hull. I'll do what i can tho, we'll see.
As for hardpoints, np, will do. But i also planned on making some authentic guns for her in the game, so there will be appropriate hard points for those along the hull too.
Unfortunately, I have version 5.0, and I don't have access to the minor update I need (to 5.0c) to let it function correctly on my computer. Nor can I afford the upgrade to a higher version. |
You can find some of the now unavailable obsolete lightwave updates on P2P services. You can always check for your 5.0c update.