please give me more ideas and why. Thank you very much Kblore for your insightfull posts. |
Actually, I had written a response of about 10 paragraphs yesterday but Internet Explorer had detected a problem and had to close (I truly hate Microsoft). I spent over an hour (twice) writing this up so I hope someone actually reads it. Also, listen to Kblore, he gives good advice.
My advice is more on the side of teaching someone how to fish as opposed to giving them a fish (which is a short way of saying that I’m going to give you a bunch of vague generalities about how you can figure this out for yourself instead of giving any specific advice that you could actually use). You also seem fairly new to the game so I’m going over some very basic stuff, forgive me if this is old news to you.
You seem concentrated on the custom race but in fact *all* races can, and should, be customized dependent on your strategy. When you select a race and go into the abilities tab, there’s a reset button. If you press this, you reset the default racial abilities and gain back your 10 racial abilities points that you can use for whatever you want. If at this point you go back through the abilities list you see that your race will still have some abilities, but they won’t be any of the selectable values. These are the races “inherent” or free abilities. Don’t try to change any of these or you’ll actually lose them (you can get them back by going back and re-selecting the race). If you do this for all the races, including the custom race, you can make a list of the free abilities of each race. Also note the starting techs for each of the races, some are definitely better than others. As you noted, the custom race can modify the starting techs to some extant (I usually take Ion Drive and whatever else I can get) the other races starting techs are fixed.
Another aspect of race is the default alignment or their natural bias towards good, neutral or evil. If you want to be evil it really doesn’t matter, but if you want to be neutral or good it helps to start with a race that leans towards good. That way you can take a number of the evil colonization event choices (i.e. the better ones) and still end up neutral or even good (not sure why anyone would want to be good, there’s no real benefit in it).
Once you have a list of each races inherent abilities you pick the race whose inherent abilities best match the strategy you’re trying to implement. If you’re new to the game you’re probably not real sure about that either. I’ll save you some of the trouble and give you some guidelines here, but you really won’t fully understand it unless you take the time and study it yourself.
The Drath are probably the best choice for general all around level of free bonus. They get a free 50% defense bonus, free 25% military production, free 50% espionage and free 25% diplomacy. They also start with Ion Drive and the best set of techs south of the Yor. The thing is that although they start with a lot of free bonus, none of them are the first ones that I’d chose if I had to spend points on them. The Drath start out leaning good (75 on a scale of 100).
The Yor have the best starting techs and a 20% miniaturization bonus and logistics of 8, neither of which you can otherwise get. They also get a 100% loyalty that gives some protection from influence but it’s no great deal. The Yor start as evil but not totally so (25 out of 100).