I think what's really missing is the negative effect taxes generally have on an economy.
I'm not saying to turn the game into sim city... But some kind of simple economic model could be used where taxes, morale and growth rates help determine what your tax income is. |
Is this not already implemented? I mean seriously, look at the tax issue. The higher the taxes, the lower the moral, unless offset by natural/race abilities. This being said, if the high taxes are not offset by moral, population growth will decrease, or potentially drop depending on the moral level. This resulting decline in the population, results in lower tax income.
Growth rates can be interpreted as follows.
1: population growth. It varies directly with moral that is affected by taxes and other issues. The happier you keep your population, the faster it will grow the population base, as well as tax income.
2: government spending, that is, what you are spending to develop your worlds. This investment is considered growth, as you are adding capacity to the economy, generating revenue, and attracting new citizens.
3: The growth rate of technology. This is along the lines of growth via investment (construction, development). As your economy progresses technologically, it improves in multiple areas. Look at the developments you research, you gradually gain better moral, economic, and production capability. I do not refer to the actual buildings you build, but the technologies that present a +10 to economy, or +10 to social/military production, etc, etc, etc.
To my mind, GCII does indeed have a simple economic model implemented into its design. It may not directly (AFAIK) be based on actual models such as the Solow Growth Model, or other Keynesian and Classical theories of economic growth, yet for the purpose intended, it does a fine job.
Remember, these guys (Stardock) are game programmers, and not necessarily economists. Sure, it would be nice to see a better developed, and more integrated economy, however then you will get into a game of “Sim Economy”, rather than Sim Take-Over-The-Galaxy.
Just my $2.75