I've been playing CGII for a couple of weeks now, and reading the forums for about as long, and I've got a question about what the most difficult settings are.
Suicidal difficulty and Gigantic map are pretty well
documented. One thing I don't understand, though, is why "abundant everything" is also used. Strategy games (for me anyway) are about making trade-offs and difficult decisions. And, being able to find a way to recover from an earlier decision that turned out to be not-so-good.
It's been noted that anomalies can help fund the initial colonization phase, and I understand that. But, if the game is on a difficulty setting like Suicidal, I would expect someone wants a difficult game. So, wouldn't having a setting like Occasional make for a more challenging game? During colony rush the question becomes "What's more important: another colony ship; or a market place?"
Habitable Planet abundance is similar, but more significant. With, say, Occasional Habitable Planets, during the colony rush the question is "Do I want to colonize this Class 8, or should I look elsewhere for something better?" After the colony rush, the question is "where should I build which structure?" Later the question becomes "should I build this military star base for that class 9 near the border where the battle ships need to be, or on that class 12 farther into my territory that generates the majority of my income, or on my research planet over there in the back waters of this sector?"
At least that's the way things seem to me. I've only been playing for a couple of weeks (and I've lost a lot of sleep to this game, so my brain may not be in top working condition) so I probably don't understand some of the nuances of the game (especially scoring--I don't understand that at all). Does the "abundant everything" setting increase the (Metaverse) score somehow?
As I've looked over this post, it seems kind of trollish. It's not intended to be, but I don't have the time to rework it.
Basically, my question boils down to "Why isn't 'Suicidal' and 'abundant everything' a contradiction in terms?" (Or, perhaps, 'a contradiction in difficulty settings' is a better way to phrase it.)
Eric