There is no "double economic" event. The one in place just gives +25% IIRC. |
I had it 2 times for extended periods in a 1.2 game with similar conditions to what Mumblefratz has in his game except I was going up to around 30T total pop with just 379 plnets. Unfortunately, eventually one of those array thingys got too large and I lost the game -- crashed and auto saved games wouldn't load ( 3 weeks RL down the drain and only 6 game months from the finish )
Clearly, the numbers would be lower in 1.3 because of the reasons you give, however all my pop (except a few civilization capitals) is at 15B. In v1.3 you'd be able to stabilize at 19B which would gain some of the differences back |
Don't know how many morale resources you have but you should be able to get 21-22B pop with 100% morale in 1.2.
I believe but do not know -- that they increased the morale penalty for pop's in 1.3.
It would be nice if you could post a few numbers from your planets -- like say for 7B, 9B, 11B, ... 21B.
For instance in 1.3
7B pop causes -14% morale
then 3% increments for every 1B pop to
11B pop causes -26% morale
All I got in my current game and never bothered with these numbers before.
Also high +morales are nerfed in 1.3; +200% morale does not give twice the benefits of +100% morale according to the 1.3 change log.
Also, I appreciate your humbleness and understand your posting intentions but I'm still impressed and enjoying learning how you achieved this. Sorry if my calculations weren't all that good and I guessed wrong a few times.
Good luck on getting a great score with the game.