The bank has finally been fixed (hoorah!) No need to jump straight over banks any more.
Fairly strong downgrade to morale buildings. I think I like this...I've not bothered with the morale research tree at all for a long while because you can get 80% tax rate easily enough without it. Now it looks much more worthwhile. Morale trade goods (which have not been downgraded) are much more worth pursuing now.
The farming tech changes though...I like the idea in principle. Combined with the tougher morale, if you want to pursue a population heavy strategy it now requires more effort and requires you to sacrifice more tiles to farms and entertainment buildings. The problem with it is the 1st xeno farming (which is dirt cheap to research) takes you from 3 to 5 food production, which is a decent increase, but the next 2 pretty expensive farming techs only add 1 each. Seems to me there's even less incentive to research past Xeno Farming now.
Are these changes going to hurt the AI more than the player though? Not had much chance to play it yet. How's everyone finding it?
The secret police center is now potentially worth building. I'd still like to see it fixed to do what it originally claimed and add to *base* morale.