Well I got home and opened it up and NO MULTIPLAYER. Well I was shocked, |
You shouldn't be. Nowhere on the box does the game even mention multiplayer. Games that do have it always at least mention it, even if only as a single bullet point or in the system requirements.
Ok but it would take a novice programer to have a basic multiplayer hotseat only a day or two, if that long to add it. This means that the game's makers are stupid or lazy. |
These statements are not only patently false, but insulting to the devs. And offending the devs doesn't exaclty improve your persuasiveness.
Your losing tons of sales because you couldn't be bothered to wait 2 more days to launch the game. |
Sales of GC2 have been more than satisfactory. In fact, in the first week and a half it shipped more than GC1's lifetime figures. And by the way--GC has never had multiplayer, and yet is still going strong after more than twelve years (the original game just barely predates MOO1; GC2 is actually the fourth or fifth GC game). Also, a poll of more than 1500 players held two months after release showed that 96% of them *would* recommend the game to others, as it was at that time. And the patches issued since then have only made it better.
But the campaign was a huge letdown. Why? There was almost no cutscenes, a game like this should have tons of cutscenes. |
The campaign is not the main feature of the game at all, just a vehicle for telling the universe's background story. Given the expenses involved with adding cutscenes (art is NOT cheap), combined with the fact that the campaign is really only a side-feature, means that it's simply not going to happen.
and make it non-linear for the love of your customer base. |
As noted by others, it is. Of course, I wouldn't expect you to know that since you apparently never read the box (IIRC, it says the campaign is non-linear on the box).
You got a
game that could make you tons of money and give your company a chance
at lasting 5 years |
Considering that the game already has been far more profitable than was expected, and Stardock was not even depending on it to begin with (games are a *very* small part of our business, and the company would be happily humming along still had GC2 not sold a single copy), I think we can safely dismiss this line of argument.
Summary: I'm sorry that you're disappointed with the game, but more than half of your argument doesn't hold water for the simple fact that you didn't even read the box when you bought it (and the other half is a combination of unfounded accusations, uninformed complaints, and dead-horse beating).