There are far worst issues with the weapons branch of the tech tree. For example, near the end of the beam weapons branch we have Subspace Blaster and Subspace Annihilator. The Subspace Blaster is inferior to the preceeding Disruptors and the Subspace Annihilator does not exist! Other players I'm sure can list all the issues with the weapons / defenses tech branches. |
Yup, here they are. Very easy to find all the bugs with Galactopedia so I will have to thank Christoph Nahr for that excellent little program.
Mascrinthus mentioned the Subspace Blaster and Subspace Annihilator, both of which need to be looked at. Another oddity in the beam-branch is that Phasors IV is a little worse then Phasors III.
(component name, cost, size, sizemod, damage)
Phasors III,40, 5, 4, 3. 21 damage / 35 space
Phasors IV, 45, 7, 4, 4. 20 damage / 35 space
The last missile weapon has the in-game name BlackholeEruptor. Reads ugly.
There are lots of weird stuff in the gun-branch:
Technology Mass Drivers III gives both Railgun MK V and Railgun MK VI
(component name, cost, size, sizemod, damage)
"Railgun MK V", 22, 6, 5, 1
"Railgun MK VI",22, 5, 5, 1
This makes MK V completly pointless since it will never be built.
Quantum Driver follows Graviton Driver IV
(component name, cost, size, sizemod, damage)
"Graviton Driver IV", 33, 4, 4, 3.....6 damage / 8 space.....18 damage / 24 space.
"Quantum Driver", 37, 8, 4, 4.........4 damage / 8 space.
"Quantum Driver II", 37, 7, 4, 4......4 damage / 7 space.
"Quantum Driver III", 37, 6, 4, 4.....4 damage / 6 space.....16 damage / 24 space.
Quantum Driver I, II and III are all worse then Graviton Driver IV, their predecessor.
Now to the defences:
Missile defense-branch:
(component name, cost, size, sizemod, damage)
Droid Sentries I, 90, 3, 2, 5. 20 defence / 12 space
Droid Sentries II,100,4, 2, 6. 18 defence / 12 space
liveload also mentioned that Droid Sentries II and III is identical.
Lastly to the bugged buildings:
Civilisation Capital and Initial Colony has no descriptions. All the other buildings have descriptions.
Banking Center's cost is a little extreme as you will see:
Trade Center, cost 90, do 20% economic bonus
Banking Center, cost 250, do 24% economic bonus
Stock Market, cost 150, do 30% economic bonus
Manufacturing Center is a worthless upgrade to Enhanced Factory.
Enhanced Factory, cost 100, do 11 production
Manufacturing Center, cost 200, do 12 production
Double the time it takes to build factories for a 1-production gain. Not smart. And it most likely messes things up for the AI who doesn't know better then to research it. Industrial Sector isn't much better.
Industrial Sector, cost 400, do 16 production
The super project Secret Police Center is completly worthless. It costs 1100% as much as an entertainment network (the initial morale building) to build but is actually worse then it is, it gives 20% compared to 25%.
Mind Control Center doesn't do what it's description says. "This Galactic Achievement ensures that alien worlds that are ripe for defection defect nearly instantly.". Instead it gives a 100% ability economy bonus which is extremly overpowered. I would like to either see it nerfed with a new appropriate description or to actually do what it says that it's doing.
Alright, as far as I know that's all of them.