This game is very close to not need micro managment which is very impressive for a 4x game. The only thing that feels like micro managing is when I adjust the spending sliders to make my production perfectly minimize waste. By waste I mean overkilling a building or ship. When you have 50 BC left to build a factory and have 80 BC capacity you waste both the 30 BC and the capacity. You could have reduced social and raised research spending and still at the end of the turn had the same factory and accomplished more research.
Over spending on research is generally not wasted, it is applied to the next tech in line, however if its the end of the line then it is wasted.
Over spending on a building should be applied to the next building in the Que. Over spending on a ship should be applied to another of the same ship (or a ship que could be added). Over spending on research at the end of a line should get saved and automatically spent the next turn on whatever was picked to be researched.
If these (I think simple) changes were made then there would be almost no micromanagment in the game. This would also help the players who don't mess with the sliders to have a more productive empire. Some people dont realize their super factory world is spending HUGE extra BC's overbuilding ships every turn. And also it'd be cool to be able to build a swarm of fighters in one turn theres no reason for a planat to be limited to one ship a turn. Making wasted social go to military was a great change, lets take it all the way.
btw, I find the ship build govorners and way points to be excellent at saving me hassle thank you so much for that feature