The AI surrenders are hard to figure.
In a weekend game, the Drath and the Iconians surrendered to civs that were kicking their ass while the Korx surrendered to the goodie two shoes Iconians while I was kicking Korx's ass.
It was all going to boil down to the two strongest, the Drengi and me and I had a small power lead. It would have been logical for the 2 neutral civs to merge with me and the Korx to merge with the Drengi. This would have created a fairly balanced game.
Some people complained about the AI caving in too early and so the game was changed and now it seems that no one surrenders to the human player. The law of unintended consequence strikes again. The surrenders should have to do with similar ethics and diplomacy or who is winning the war, not "anybody but the human player".
As usual the war monger gamers are starting to dominate this game and I suppose that is to be expected since they are the majority.
I have played my last big map. I just don't have the patience to take out every single planet. I like some war mixed into my games but in the end, when the issue is no longer in doubt, I want an influence victory or a quick surrender.
In the aforementioned game I had 5 fully loaded (nerfed) influence mines, (3 of which I took by conquest and not rush) and I had no chance of a reasonably quick influence victory without spamming the galaxy with shopping malls.
I don't really like diplomatic victories but the evil Drengi were close to neutral me so I allied just to end it out of total bordom.