I love 1.1, and I think there is so much room for improvement in this great game. Let's get started:
- PLEASE a checkbox in the diplomacy/trade screen for "hide skipped techs". (When you did a lot of bargaining, skipping over, say, everything from MiniBallsII to HD Spike, it is really hard to sort through all those techs you probably dont want. Perhaps you want to display them sometimes, hence the checkbox.)
- Shipyard should have a small field in which the parts in-ship displayed at the top of the screen are named; it is very hard to see, when updating, if that thingy is a warp drive II or a warp drive III, a laser or a laser II, for instance.
- Shipyard should give you a choice of displaying parts to insert by size
- Balance: Starbase fortification should be greatly overhauled; currently, it is FAR too easy to get nearly invulnerable starbases in the very early game: After Space weapons, you need only 2 techs for 450 points total to get SB-Fortification. Along with Battle Stations, 9 constructors give you a base which only mid-game fleets can damage. This is very sad, considering the next point:
- Tactical AI: The AI will still attempt to destroy starbases it cannot damage. It SHOULD be able to take out starbases early game, but we people can quickly and cheaply make them invulnerable (see above). The AI needs to calculate when it can damage a SB better.
- Influence victories are now far too easy. More effective modules should cost increasingly more money.
Thank you for listening!