...and tactical combat would push that balance towards the micro-management nightmare... |
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How on earth is tactiacal combat related to micro management?? the two are completely separate issues.
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My exact quote states it would push it towards not make it a micro-management nightmare and that could disrupt the balance of a game that is already awesome as it is IMHO.
However let me explain, your proposal introduces, the optional, the tactical management of fleet battles during combat. In a hypothetical situation the Drengin launch a surprise attack on me (they were on the other side of the galaxy and I played with Blind Exploration and had no idea of the size of their empire due to not getting around to exploring it). I am woefully under-prepared and should pay the consequences for not knowing all my enemies strengths and weaknesses.
Human desire says that whenever possible I want to win the game, so though its an option. I know, what I'll do, seeing that the Tactical Combat AI has been said to be typically weak I'll manage the battle individually, so I change into my admiral hat from my running the empire hat and start managing the tactical aspect of every single one of those battles with the Drengin. That is micro-managing those battles because one I am primarily an emperor and this is an empire management/strategy game and two all things being equal I want to win and the game has given me a valid method to massively turn that in my favour despite the fact that I had made a serious strategic error in allowing the Drengin to start a war the when I was unprepared for it. For further food for thought Chess is a deep strategical game where you position your pieces and strike and counter strike against the opponents strategy and pieces. However when I do my pawn takes pawn I don't want to 'tactically' manage that exchange of pieces, it changes the nature of chess. Chess is designed that way. GC2 has been designed in its own way.
GC2 doesn't seem as if it was designed with Tactical Combat in it, maybe as others have intimated that is because Stardock had felt that creating a decent AI was too difficult or out of scope. So while you feel the strong desire to express your opinion, and I welcome intelligent debate on the subject, I feel a desire to express mine.
And here is another truth - If tactical combat was in the game to begin with, not one of you nay sayers would have batted an eyelid and still played the game and most probably enjoyed it.
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I suspect some might have enjoyed it, I probably wouldn't have, but then we come back to the silent majority I can't speak for them but I take solace in this simple fact if Tactical Combat is such a important part of these games why one has it still sold so well despite this 'huge omission' and two why aren't the forums flooded with huge numbers of different people asking why it isn't there, in the hundreds, nay I say again thousands ?
Thank you for listening.
Have a good day.
AR