I often am able to distract the AI's fleets with a single scout. It seems that once the AI decides that your lone scout ship must be destroyed it will keep that ship targetted for a very long time.
I've been able to keep the scout moving around while I send a fleet or two to take out those that are chasing it. In my current game, I've tied up 6 huge fleets with a single scout this way.
At one point I was given a huge base on a military resource (+44% and fairly high attack/defense) by another race. When that happened, about 4 of those fleets redirected to take out that base. They completely ignored a couple of fleets that I had sent out to start pestering their own fleets. But at least they were able to pull themselves away from my scout.
Why does the AI place such a stress on taking out scouts? I could see maybe sending out 1 or 2 fleets to corner and take out a scout, but 6?