I think it would be really cool if everyone could see their way clear to the
fact that I am not trying to cut down Stardock, and quit acting like I am. They
have great customer support and clearly take pride in their work and want to
produce a high-quality product. In having that commitment they distinguish
themselves greatly from 95% of the developers out there, ESPESCIALLY those who
make strategy games. I wonder how many times I'll have to repeat this to get
people to stop acting like I'm saying the game sucks. My guess is infinite won't
be enough.
Much of this thread reads like a bunch of Civ
fanboys who've only got the most basic understanding of GalCiv II. We'll see
which game has people's imagination in 6
months. |
I'm not sure who this was directed at,
but I find it amusing since I've got as many posts in this thread as anyone and
you can count the number of times I've mentioned Civ or CivIV or Sid Meier or
Firaxis on a closed fist. GalCivII eats CivIV for lunch -- I'll never play CivIV
again but will play an occasional game of GalCivII. You'd probably be better off
discussing what I actually said than what you'd like to imagine I've
said.
So I guess all those Avalon Hill and SPI games
weren't "strategy simulations"?? I guess you never played "Stalingrad" or
"Gettysburg" or "Waterloo" |
Gah. Those are
wargames. GalCivII and other 4x games are strategy games, not wargames. There's
a big difference. Incidentally I enjoy both types, but I can tell the difference
between the two, and there are major differences.
have you played a "dozen" games all the way
through? I highly doubt it, unless all you ever play on is tiny or small maps.
Have you played every variation of the game on every difficulty? I highly doubt
that as well, since there's 1000's of them. So, you cannot sit there and say
"every game is the same template". I certainly don't build the same template
every game, guess what? I adjust to the conditions that are different every
game. I might not get a good placement and only get a handful of planets, or I
might find myself in a war on two fronts very early in the game, my template has
to change based on what conditions I meet and they haven't been the same in the
4 games I've played. |
Yes you are right, I have
not played every possible combination. However I don't have to meet every person
that ever lived to intelligently comment on humanity, or have played every
possible board position in chess to comment on that game, or watched every movie
ever made to comment on movies. It is irrelevant.
As far as adjusting to
conditions, I never have to research tech in a different order, and I never want
to build different buildings. I might put slightly different stuff on my ships,
and I might go military sooner, but really there isn't much that changes at all.
Could I win by a different method? Probably I could. But I never have to. I can
play with any race on any size galaxy and win with the same basic strategy. I
think that's boring and lacking. Others don't, and I'm glad they've found a game
to enjoy.
There is a "linear structured build sequence" here
and that's in just about ANY game with techs, I don't know of any where you can
jump to the nuclear bomb the first turn or any future tech without having to
have known many of the basic techs to it. That's just part of these types of
strategy games. |
Wrong again. Obviously I'm not
expecting to go from A directly to Z in a tech field, but the fact that the
options available to you NEVER change makes it far too predictable. You can
research every tech every time as every race. That's what I object to,
particularly because it is completely unnecessary.
I also stick to my point that no game should be
"compared" to any other game. That's the problem with citizen reviews, a
professional reviewer will review the game based on it's "own merits" not the
merits of another game |
List for me one of these
vaunted 'professional' reviewers. The state of game reviewing is positively
horrendous. I understand why Stardock and other commercial developers care about
them, as many are foolish enough to buy into what they say. But bias, conflicts
of interest, and outright stupidity are so rampant in the reviewing pool that it
is beyond me why any conscientious gamer could care less what they say. Their
track record as a whole and in almost every particular is abhorrent.
some people just want what "THEY" want in a game
and if it doesn't have all the elements, they think they have some sort of god
given right to have the "developers" change it for THEM. I still say "go make
your own game" and you've said that you are, that's great. I'll look forward to
seeing it and be sure and let us know when you do so we can come tell you what
"needs to be changed"
lol |
Show me one place where I
or anyone else has said or even implied they have a right for the game to be
changed in this thread. I sure can't find it. Try discussing the game reasonably
instead of hysterically tossing around ludicrous smoke-blowing accusations.
As for my project, if and when I am fortunate enough to finish it, I'll
try to conduct myself with the grace and class that Stardock has, allowing us to
have this discussion without trying to shut it down or acting defensively. They
are top-notch people from everything I can see. And in that eventuality, should
it ever occur, I'll view criticism the same way they obviously do: an
opportunity to improve the product.