Hi!
The current ship experience system is IMO flawed. It is so easy to get a fleet of ships to insanely high HPs just by repeatingly attacking 2-3 AIs' planets, that produce a defending ship each turn. In my current game I fielded medium hulls more than a year before the second AI did, and 've managed to get some of them from initiall 18 HPs up to 160 HPs and counting!
IMO this is way too much. The experience gained should:
- take in account the number of my ships in a fleet (currently it seems EACH of ships gets the same exp as it would made the kill alone),
- depend on the experience a ship alrady has: a rookie ship would get it with normal speed, a veteran ship with 200% the HP would collect it with half the speed, a ship with 300% with only one third, and
- not get too high - 9 times the base value is just silly, ~3 times max sounds much more reasonable, and still gives some incentive for taking better starting HPs or for researching appropriate techs. IMO if point
would be applied, that problem would vanish by itself (a ship would need 3 times as much battles to get the same exp it can now)
Thoughts or comments are welcome!
BR, Iztok