After playing around 100 hours or more, I have not quiet figured out of some of the game algorithms work:
1. The budget: given the spending bar, and the three spending types, I seems to be counter intuitive. I would think that your spending would dictate how much you are spending, period. However, when you adjust the sliders for the three budgets, the actually spending changes dramatically, then you have to reajust your spending bar to balance things. Personally, I don't like this at all. Now if someone would explain to me why this is, maybe I would understand the reasoning there.
2. Is there a limit to the number of star bases of the same type that effect the planets in a single sector? The most I have tried is two, and that works. I would imagine there would (or should) be a limit, otherwise you can pretty much go ape-$h!# with them.
3. What is the effect range of a military starbase? I thought it covered the whole sector, but I have noticed that this isn't true, and I have to be close to the base to get the effect. Also, if I am in the area of effect, and I attack outside the area of effect, do I get the bonuses?
4. How does the attack value vs. defense value work? Is it a one for one balance, i.e. if I am attacked with a 10, and I have a 10 defense, do I not take damage? Do all the defense types work the same?
5. Could someone please explain the planetary bonus algorithms? Is there a core value that is modified when you build a new building by the buildings effect %, etc?
6. If I build on an economy resource, does the starbase economy percentage apply to the core value of each planet income, the final modified value, etc?