Ok; Heres a query for you all.
What game, that the majority of us here absolutely love, is - 4X, Turn-Based and Lacks tactical battles. In fact, it lacks anything close even to what GC2 has.
The answer? Civilization. I don't see you complaining about Civ4 not having Total War-esque battles. I think you've lost sight of what Galactic Civilizations 2 is. It ISN'T a Master of Orion 2 Clone. It ISN'T the long wished for "True" Master of Orion 3. It's Galactic Civilizations. It's a different game that does it's own thing, its own way.
Please, PLEASE stop with the "GC2 Needs [insert moo2 feature here]". They aren't the same game. I'd rather see "Repeatable GC2 bug" so that the game issues can be weaned out to provide us with more mean, lean GC2. Actually, Could the dev's make a sticky called "STICKY: Talk about what moo2 features you want"?. Hmph.
Also, MoO3 wasn't exactly tactical either. It was basically similar in all intents and purposes during combat to GC2. You just got to click where to go to and choose targets. Sort of.
But to re-iterate -GC2 doesn't need tactical combat. It needs polished. Maybe when we hear some teasers about an expansion, it would be time to start pushing for huge new features like that. Until then? Bleh. I wouldn't say no to heroes however.