I have always had a couple of ideas that I think could be useful...
+ Multi-Player setup through online or local network
+ Optional Pre-warp beginning
- All minor races start as Pre-warp
+ Various Races could use different kinds of planet Atmosphere types AKA 'poisonous, radioactive, etc'
+ optional preset order for "planet automate" so when concouring an immense
universe or multiple universes all those individual planets wont tie your time up.
+ Super Technology both race specific and tech or research specific
- Super Technologies some attainable by race or research ascension
= Some of the technologies that I would like to see would be;
Cloaking = Invisible to sensors unless attacking or in direct sight
Black Hole Euruptor = Creates mini-anomolies that disapear over a couple rounds and deal a set damage
Death Ray = Multiplies land combat and adds to space combat
Invulnerability fields = Increases defense of all 'laser, missle, mass' to all planets, space stations,
ships, etc.
Nano integration = Nano-technology is integrated into the population adding to production,
repair, defense, economy, etc
Worm Hole Propulsion = Near instant travel decreases the effects of piracy and decreases the
effects of space stations, trade w/out ships
Genetic sequencing = adds to population, economy, planet quality, moral, etc.
Star Base Propulsion = allow star bases to move a short distance 1 or 2 spaces at a time.
Star Base Space /Air Superiority = allow military space stations to attack incoming enemy or passing enemy vessels.
Terraforming sciences = Allow other planets to be terraformed into preferred ecosystem, AKA 'Genesis'
+ some kind of shallow highth to the expansive universe something like 1/10 size of width or something.
+ A 'Gate Technology' and even Super Gate tech for moving quickly from one system to the other side of your territory.
Lots of Ideas, but Hope everyone knows I make changes to my article.