First off this game is great, and overall an excellent purchase I recommend to anyone! With that being said I noticed the most recent AI changes have produced some unusual behaviour.
I think the Dregin Human wars have given the AI a bit of a complex about starbases. It was definately a good fix to tweak the AI to blow up your resource starbases, but now I think they need some form of success prediction. Inspired by the journals, I set up a small map with only 2 players. My opponent (The Drengins) and I did the standard land grab and split up the galaxy. After this I decided to see how much I could get away with and pumped out constructors, and researched some of the basic starbase defense tech (the one that lets you give the SB +5 in defense). I did this to the point of not even producing a single tiny ship, and expectedly the dregins declared war. Now I should have been in big trouble as 2 fleets of 3 ships each entered my section of the galaxy along with some solo heavy fighters. While i was switching over to build some ships, the Drengins easily lost 12 ships battering into my research and morale mining starbases(upgraded 4-5x each). This gave me time to stabilize and over the course of the next 50 turns they fight me 1 time and blew up another 9 ships into my starbases.
Now the above stratgy might have worked if they had done all these attacks together.. but spaced apart it was worthless. Additionally, one time they had 2 transport heading to an important planet they had battered down to 3k. I had a constructor in orbit, but they ahd a fleet of 3 ships 2 spaces away so I knew i was doomed. However, the starbase 5 spaces away seemed to the fleet a better target. So they flew off to die, instead of clearing away the lone constructor blockign their 2 transports from taking the best (PQ19) planet in the galaxy
Takatok