Conquered colonies in this game don't even seem to act as conquered worlds but happily live under your rule. |
well yeah.. we kinda just hunt and kill every single citizen of the conquered world and then somehow make 200 million citizens a week even if we only have 1 million soldiers left
Anyhow.. I would think being able to build an earlier version of planetary improvements make sense. Due to time and budget issue, the newest might not be the best choice. While people would use central heating system over fireplaces here.. there are those people that do not get the benefit of a central heating system and have to resort to burning wood instead (such as undeveloped region.) A new colony in a mid to late game would be similar to a undeveloped region. It would make sense to build rudimentary structures for the time being and upgrade it later.
Yes, you could say that this is part of the strategy to have to build the latest structure. For me, I would try to plan out what I want to build for a planet and queue up the basic version. I might even refrain myself from getting the improvement upgrade technology so I wouldn't have to deal with the upgrades just yet.
By allowing the choice of building the basic structure, it gives the player more options. More options could also imply more strategy choices. If you have the money for the newest factory, dump it in. If you don't, start with a basic factory.
And this might be min/maxing.. but I would purchase the newest factory and then let the factory build basic farm, then entertainment network. The population won't grow that fast anyway, no point in buliding the most advanced farm. It would only cost more upkeep and time when I could be building some market to give the economy a boost.
In real life, you wouldn't produce excessive products unless there is a need. Since the food production can't be given to another planet, it would be wasteful.
Okay, that's my 2 cents that ended up waaaay too long. I just think the option and choice wouldn't hurt.