This is more like a 2x game than a 4x game. Even playing on larger galaxies all I seem to be able to do is.
Expand. Usually by the 2x I found in the game, see below.
Exterminate. Provided I get around to the technologies to do that. Seems the only real way to expand as the game quickly devolves into a war. Someone is always going to want to throw a punch.
Research. That seems to be the majority of the game for what I have seen.
Have lots of useless ship types I can build, where the majority of my builds are nothing but warships. My planets just spend time upgrading things for which the governor is good at. Thank goodness I don't have to go through them all and pick upgrades as I need them. Sure I can build a "wonder" ....
Lots of diplomacy, most of which is trading technologies or telling people to take a hike. Trouble with the techs is that unless your intimately familar with them you have to guess. (I forget if I can access my tech tree but I don't recall being able to do so). Perhaps its focus isn't catching my eye, it seems as if most of what I do there, unless I purposely aim to piss them off, means little in the long run.
The AI just seems to know which planets are habitable and doesn't have to waste time finding out otherwise.
So far the one guaranteed play is to buy colony ships until everything near ya is colonized then ignore the ship type completely. Upgrade them to Constructors when you find nothing in reach, which occurs way to quickly.
I guess my biggest issue is that there really isn't any exploration. Ships start out with WAY WAY WAY too much range. The only thing holding an empire back is knowing which planets are colonizable, something the AI seems to know inately, and getting there first. Same for the "resources" that exist free floating...
Yeah the combat is pretty. Doesn't make a game though.
Its a pretty game, but sheesh, MOO3 held my interest longer. At least that made it out of the first weekend I had it.
I guess I will have to wait for mods and hope they can be used to put exploration back into the game. By that I mean making techs that extend range mean something. Right now if I need more range its far easier to pop a starbase out there which seems to never attract attention even though its of incredible strategic importance. The AI seems to be fixated on whacking planets.
Maybe with a few more weeks of play I'll understand where this game shines.