After about 3 hours of playing the gamescreen begins to flicker and then the game freezes. I minimized the game afterwards and spotted a warning from windows about not enough virtual memory in the systray so it might be that i got a memory leak somewhere. After i minimized i could watch galaciv in the process manager that it released about 2 mb of ram per second until it suddenly disappeared. (before the crash i started an invasion)
here are my pc-stats from the errorlog:
Debug Message: Version v1.0D-1 Digital: Bonus Pack last updated on: Fri Feb 24 12:35:33 2006
Debug Message: Could not find a TGN Serial No.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 2/26/2006, 08:35:12
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: PCAL
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: German (Regional Setting: German)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 09/24/04 16:10:38 Ver: 08.00.09
Processor: AMD Athlon(tm) 2400+, MMX, 3DNow, ~2.0GHz
Physical Memory: 510MB RAM
Page File: 320MB used, 927MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON 9600 SERIES
Manufacturer: ATI Technologies Inc.
Chip Type: ATI RADEON 9600 Series AGP (0x4152)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4152&SUBSYS_C01A1043&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1152 x 864 (32 bit) (100Hz)
Monitor Name: SONY CPD-E400P
Monitor Max Resolution: 1800,1440
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6599
Driver Date: 1/25/2006 04:52:48
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SB Audigy 2 ZS Audio [EF00]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1164
Driver Date: 12/8/2005 11:55:46
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
and the part where it crashes looks so:
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: FleetCombat_Ships_Entry_Status setting size 56 x 0
Debug Message: FleetCombat_Ships_Entry_Status setting size 56 x 0
Debug Message: FleetCombat_Ships_Entry_Status setting size 56 x 0
Debug Message: FleetCombat_Ships_Entry_Status setting size 56 x 0
Debug Message: FleetCombat_Ships_Entry_Status setting size 56 x 0
Debug Message: Destroying ship Defender M4-3 1565. Orbiting: 1
Debug Message: Was Orbiting: Hestia IV
Debug Message: Destroying ship Defender M4-3 1565. Orbiting: 0
Debug Message: Destroying ship Transport 1497. Orbiting: 0
Debug Message: Destroying ship Transport 1479. Orbiting: 0
Debug Message: Destroying ship Transport 1453. Orbiting: 0
Debug Message: Destroying ship Terran Fleet 186. Orbiting: 0
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Driver internal error
now comes this about 1000 times:
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Driver internal error
then:
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Driver internal error
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: Desplay_ShipList_Entry_Down.png not cleared 90 counts left.
Debug Message: Desplay_ShipList_Entry_Over.png not cleared 90 counts left.
Debug Message: Desplay_ShipList_Entry_Up.png not cleared 180 counts left.
Debug Message: Desplay_Small_Status_Frame_Up.png not cleared 180 counts left.
Debug Message: Gfx\Overlays\Starbase_Mill_48.png not cleared 29 counts left.
Debug Message: Gfx\Overlays\Starbase_Mine_48.png not cleared 7 counts left.
Debug Message: Gfx\Overlays\Starbase_Res_48.png not cleared 41 counts left.
Debug Message: Gfx\Overlays\Starbase_So_48.png not cleared 13 counts left.
Debug Message: TextFiledBack.png not cleared 180 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 84 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Debug Message: Unallocated Mem: 8 bytes of memory from line 1135 of .\Source\editfields.cpp
now this line about 1000 times
Debug Message: Unallocated Mem: 8 bytes of memory from line 1135 of .\Source\editfields.cpp
and in the end:
Debug Message: Unallocated Mem: 8 bytes of memory from line 1135 of .\Source\editfields.cpp
Debug Message: Not all memory has been freed from memory system EditFields.
Debug Message: 2160 bytes of memory still allocated.
Debug Message: Unallocated Mem: 1024 bytes of memory from line 1320 of .\Source\memman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 1320 of .\Source\memman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 1320 of .\Source\memman.cpp
Debug Message: Not all memory has been freed from memory system UIGame.
Debug Message: 3072 bytes of memory still allocated.
hope this helps