homanh said:
Actually having 2 identical planets with 50% labs and 50%factory would be the same as specialized planet of 100%lab and 100%factory.
The reason is when you put your spending 50%science 50%mili , even if u had 2 identical planets, still only 50% of their potential for each building is used. |
I thought you were totally wrong, but I modelled it, and you're right:
Scanarios: "R" denotes reasearch planet, "M" denotes military/industrial planet, "G" denotes generic mixed planet.
Scenario "Specialized", planet max production @ 100% research:
R: 100 Research.
M: 0.
Total: 100.
Scenario "Specialized", planet max production @ 100% military:
R: 0.
M: 100 Military.
Total: 100.
Scenario "Specialized", planet max production @ 50% military, 50% research:
R: 50 Research.
M: 50 Military.
Total: 100.
Scenario "Generalized", planet max production @ 100% research:
G: 50 Research.
G: 50 Research.
Total: 100.
Scenario "Generalized", planet max production @ 100% military:
G: 50 Military.
G: 50 Military.
Total: 100.
Scenario "Generalized", planet max production @ 50% military, 50% research:
G: 25 Research, 25 Military.
G: 25 Research, 25 Military.
Total: 100.
...in other words, in a static state, when you have 10 factories and 10 labs, it doesn't amount to a hill of beans how you distribute them across your planets (as long as you grab bonus tiles).
HOWEVER, there is a reason to specialize. This is because when you put the "research" or "production" capital, it will increase those plantest specialized to 100% sci and 100% facoty and make them 200% of each. This way you do get an incentive to specialize. However you must also do somethings on all planets. |
And yes, that does play a role.
On the other hand, consider this new possiblity:
1xM + 1xR produce 100/turn at any setting.
2xG produce 100/turn at any setting.
And yet -
2xM produces 200/turn at 100% military.
2xR produces 200/turn at 100% research.
Thus, the most efficient way to play the game:
1) Gear all your planets for research. Build only the most basic structures. Set research to 100%. Sit for 50 turns.
2) Gear all your planets for industry. Build only the most basic structures. Set military to 100%. Sit for 50 turns.
3) Goto 1.
That way, you always get an output of 200 - except during the transition periods when you are replacing labs with factories, and vice-versa.
So... the system is still broken, since planets cannot specialize (unless they have super projects).