AI Improvements
It's just as well that I'm going because I've already thought of some new things for the AI that I think could make a difference in how it plays. And the engine team got my new option in -- "Allow AI to use extra CPU time" that people who are willing to wait (or have really powerful CPUs) can set the AI to use algorithms that are more time intensive. |
I would be in favor for giving the AI more CPU time if it meant it would play smarter! Although I think there are improvement that can be made that would not require extra resources.
(1) In v1.1 the AI places more value on speed which is good but it also needs to place more value on sensors. The player who builds "Eyes of the Universe" has a large advantage over the others!
(2) Choosing alignment "Neutral" and building "Neutrality Learning Centers" allows you to greatly accelerate your research! On difficulty level Tough I easily out research the AIs even without NLCs because the AI does not allocate enough spending to research.
For example, one of the most intensive things that the AI does is design ships. Part of that reason has to do with the actual graphical assemblage which I don't fully understand what's involved on that part. But I only allow the AI to design ships once per year right now. If I tweaked it to even 3 times a year I think you'd notice a significant difference, especially early on when human players have better ships because in 2226 the human player has gotten plasma weapons and the AI is still running around with laser 1 or something when it has actually researched Plasma weapons as well. |
How about having it redesign ships on turns where it gains some new tech which impacts the quality of its' ships? Human players import ship designs from past games and then research the techs needed to build those ships. Could the AI not be provided with
smart ship designs at the start of the game? When you consider the combinations of weapons and defenses the list could grow very long. Although I build ships unique to each game (usually changing things like ship range), these days I find myself always researching
Beam weapons and ignoring defenses (defenses are not needed if your fast fleets strike first and hard and then level up). In the pre-1.0 Beta I focused on
Mass Drivers because they then were more effective when you consider size/cost/strength (e.g., Nanno Rippers) and armor was less effective.
Thanks for listening to your customers!