OK the things i would really like to have implemented, i haven't read the whole thread but i guess these are common issues in a great game.
Its mainly ships/fleet interface related, the game tends to lose its initial appeal when end game is near, and your 20 planets empire build ship after ship ... So I would like to see :
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An automatic rally point for planets. If ship is built on planet A make it possible to automatically send it to rallypoint B without having to go through the whole mouse clicking process of having her leave orbit first and then send her on her way.
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The possibility to create fleets in orbit, without having to make the ships you want in the fleet leave orbit. Thats pretty straighforward. Implies the possibility of selecting several ships in orbit, and the possibility of making them leave orbit together.
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The possibility to spend ALL your money in military, social and scientific, without having to save a part of it. If other less advanced games can do it, why not galactic civilization ? It would be especially usefull when going for a ressearch or influence victory. Especially ressearch since you cant crash-buy it. What good is it to sit on 50k pile of gold if you dont need it ?
For example four interrelated sliders would be a great improvement, (instead of one + three all independant) : SAVINGS, TECH, MILITARY, SOCIAL ... When you max one, all the others go to nil, when you nil one, the surplus goes to all the other sliders evenly. Spaceward Ho anyone ?
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Make the camera movable with the keyboard, for example arrows ...
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Solve the bugs in the upgrading interface. I curently have a 1/2 chance of deleting my ship design instead of upgrading it ... Sometimes it works, sometimes not, its rather annoying.
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When a ship is selected make it glow or blink or anything to make it stand out on the screen and on the minimap. And for good measure highlight her course trhough the galaxy ... AND male it possible to visually see the distance she can go in one turn ... i shouldnt have to do the maths knowing her speed and the 15 tiles per parsec thing.
Edit : and yes the starbase radius prior to building would be awesome. As would all the starbase related improvements described in an above post.
Some other random thoughts to improve the gameplay :
- Give us the possibility to select all ships of a given class (for example trhough the ships/planets list) and give them a rally point. They would of course leave orbit automatically and go to this rally point (could be a simple right click on the map)
- Give us the possibility to select several planets trhough the planet list, and give them the same rally point. This would save a lot of hassle. All ships built on these planets would of course go automatically go to the rally point (leaving orbit and all).
- give us a case to check so that all the things being built on a planet are bought instantly. I mean, not everything instantly, the limit of one building per turn still applies, but with the little case checked, every turn, the next thing on the production queue is bought. This would be usefull and really simple to implement.
- and GIVE US WAYPOINTS !
Thank you for this great game.