- Cloacking and countercloacking technologies.
Ex: A ship with cloacking device mark 2 should be detected on the map by ships with with counter cloacking mk 2 and above within their sensor range. A ship with cloack mk 3 cand be detected by a ship with anti-cloack mk 2 at it's sensor range - 1.
- Ability to make patrols using waypoints. For instance i want all the ships/groups that arrive at waypoint 1 to automatically go to waypoint 2. Then i want to be able to program waypoint to to automatically redirect the ships to waypoint 3........
- Ability to tell a planet to send all it's fresh built ships to go to a certain waypoint. very usefull for starbase constructors, fleet gatherups.....
- The lights you can use to design your ships (general tab) do nothing. Thy don't blink, they don't even look like lights, they look like spheres. I would like them to look like real lights!
- Space anomalies shoould sometimes appear during gameplay. After you initially cleaned up the map there is no point in having survey vessels......
- Fleet debris should sometimes result from a large space battle. More work for that survey vessel....
- Some more drastically random actions to bring more flavor to the game like:
- a huge empire that is about to conquer the galaxy splits in two to due to civil war,
- sometimes when a new minor race appears they should not colonize just one planet but several of them and they should also bring in some heavy firepower and technology to defend themselfes.
- a plague that wipes out 90% of the population in the galaxy
- some ship types (an entire class of ships) descovers a design fault and they all decide to drop to speed 1 until you get them into a spacedock or to a starbase
- some ship (trader or such) is in need of some sor of assistance (oxygen tank failure ot something....

) you must reach it with another starship to save it