1. Ability to scroll with arrow keys, with a seperate configurable slider for speed.
2. when changing social and military spendning on a planet (the focus) I can see how that affects the relevant time. I would like my current research to be visible on the planet screen so I can see what affect, if any, changing my focus to research will have.
3. Ability to stop the game focusing on another ship/fleet after the end of a combat or move (and it doesn't always do this... wierd).
4. When a new ship has been built and displayed in GNN, the Goto button should take me to the planet not the design. The icon down the side of the screen takes me to the planet, the GNN should do the same.
5. An option to watch all ship movement which happens in visible space.
6. Option to change speed of ship movement (it's too fast for the watching of autopilot movement to be of any use).
7. Option to have a ship pause during a move if an enemy comes into view.
8. Ability to say in the Diplomacy screen "Allocate enough credits/influence to make this work". When you only need to spend 50 credits to get a deal to work, but the slider is only moving 1011 at a time or something, this is hard work.
9. Have the numbers you type into the credit/influence box in the diplomacy screen update the deal in real-time.
10. Add a Cancel button to every window where you can change things.
11. Option to prevent ships from previous games, and/or (non-starting?) core ships from appearing in your build list.
12. You've done such a good job of laying out what the AI difficulties do, then in the campaign you go and hide the entire thing behind that wierd naming scheme you have for overall difficulty (and besides AI, what does it change in the last three levels where it runs out of AI levels?). I'd like to see a box next to the difficulty informing you what level of smarts the AI will be playing at on that setting.