Well, I started small... the trade window sub screen TradeNumbersPopupsWnd. In my estimation, there are a couple of things that might work better. There is a script which has stubs for beginning and ending the subs, but no code. There are also references to other widgets, like InvasionOptionsWindow, for instance. Which seems to lead to another .dxpack? Which lists widgets that point to other packs, etc.
Before I get lost in a maze of recursion, where do I find the equivalent of properties, methods, events in the initial .dxpack? What I'd like to do is get a "repeat" of the firing of Spinner_Up and Spinner_Down with the mouse down state.
Yes, it is all to keep from having to click the mouse button repeatedly when negotiating credits in a trade.
Any help you can give would be great.
Jon