There’s just one thing worrying me about Galciv2: the apparently enormous impact of the element of chance on the outcome.
In both gameplay examples posted so far, it was mainly chance that determined whether or not the player had a shot at victory. In the first example, the player had several unlucky breaks and was washed out of the game. In the second example, the player was the beneficiary of a substantial number of random events, which gave him the necessary resources to achieve an overwhelming economic advantage over the other players.
I wonder how many games of Galciv2 will be decided primarily by random factors? Sixty percent of them? Eighty percent? Will this figure vary depending on the difficulty level or other controllable settings?